Not much to tell right now, but I think I've figured out how I'mma going to do it, when I have enough free time to plug into making the changes.
Hopefully, this means we're back on track for a release of the new version of our dollkeys.
Showing posts with label AiTech dollkey update. Show all posts
Showing posts with label AiTech dollkey update. Show all posts
Thursday, August 13, 2009
Tuesday, August 4, 2009
Dollkey 2.0
Ugh, I think I have it done. I hope I have it done.
Let me explain.
The dollkey was never meant to interact with a HUD. I've never tried to write something that did. I found it incredibly hard.
Now, I understand that it should have been easy., Except I don't like putting out a halfassed product anymore then people like buying them. Which elevates the complexity of the script a hell of a lot. Gotta make sure it works as it's supposed to and all that. it's doubly hard when it places RLV restrictions on someone. Gotta make sure they're removed promptly when they're not needed.
All of this basically means that it's taken me longer then I would have liked to script the damn thing properly. I'm pretty sure it's as it's supposed to be, but there's always that niggling doubt in the back of my mind that I effed up massively.
In either case, the dollkey will prolly go to beta today or tomorrow and we'll see how it goes. Hopefully well.
Let me explain.
The dollkey was never meant to interact with a HUD. I've never tried to write something that did. I found it incredibly hard.
Now, I understand that it should have been easy., Except I don't like putting out a halfassed product anymore then people like buying them. Which elevates the complexity of the script a hell of a lot. Gotta make sure it works as it's supposed to and all that. it's doubly hard when it places RLV restrictions on someone. Gotta make sure they're removed promptly when they're not needed.
All of this basically means that it's taken me longer then I would have liked to script the damn thing properly. I'm pretty sure it's as it's supposed to be, but there's always that niggling doubt in the back of my mind that I effed up massively.
In either case, the dollkey will prolly go to beta today or tomorrow and we'll see how it goes. Hopefully well.
Thursday, July 30, 2009
Updates
So, I have the new dollkey script done. I jusat need to add one tiny little thing to it and it's finished and will go into beta whenever that happens. I managed to hit all my goals, and then some.
Trust me; the AiTech dollkeys are already kickass, and they've just become even more kickass.
Now, I have to finish up a couple of things I'm doing to the dollytalker script. It';s taking a bit. I'm not able to really focus on scripting at the moment. It all just slips through my fingers like fine sand. There's moments when I get it back solid, and I script like mad then, but I'm slowing down a bit. Ugh.
Either way, I have good feelings about getting this stuff pushed out soon, as well.
So yah; expect great things, soon (can't put a date to it, but yah. Soon.)
Trust me; the AiTech dollkeys are already kickass, and they've just become even more kickass.
Now, I have to finish up a couple of things I'm doing to the dollytalker script. It';s taking a bit. I'm not able to really focus on scripting at the moment. It all just slips through my fingers like fine sand. There's moments when I get it back solid, and I script like mad then, but I'm slowing down a bit. Ugh.
Either way, I have good feelings about getting this stuff pushed out soon, as well.
So yah; expect great things, soon (can't put a date to it, but yah. Soon.)
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